Back to Resources

Dungeon Layout Strategies - Designing Maps That Enhance Gameplay

Dungeon Design & Game Mastering
8 min read

Learn how to craft dungeon layouts that create thrilling player experiences, from linear designs to complex networks, with practical tips for tabletop RPGs.

Dungeon Layout Strategies: Designing Maps That Enhance Gameplay

The physical structure of your dungeon does more than just contain your encounters—it shapes the entire player experience. A thoughtfully designed layout creates natural flow, meaningful decisions, and memorable moments that will resonate with your players long after the adventure ends.

Many DMs invest significant time populating their dungeons with interesting monsters and NPCs or crafting engaging puzzles and challenges, but often overlook how the fundamental architecture of the space influences gameplay. The way rooms connect, the paths players can take, and the overall structure of your dungeon are powerful tools for storytelling and creating engaging experiences.

The layout of your dungeon should serve the story and the game, not the other way around.

Mike Shea, Return of the Lazy Dungeon Master

Core Layout Types for Different Play Experiences

Every dungeon layout creates a distinct gameplay experience. Understanding these different approaches allows you to intentionally craft environments that match your adventure's goals and your players' preferences.

Linear Designs: The Guided Experience

Linear dungeons guide players through a predetermined sequence of encounters, functioning essentially as a narrative corridor with a clear beginning, middle, and end. This structure allows you to carefully control the pacing and ensure players encounter key story elements in the intended order.

Think of classic dungeons like the Tomb of Horrors, where players face a series of sequential challenges that build upon each other. The linear layout ensures each player experiences the same narrative beats and encounters the same puzzles and monsters in a specific order.

While linear designs are often criticized for their restrictiveness, they excel at delivering crafted storytelling experiences. They're particularly valuable for new DMs or players who might be overwhelmed by too many choices. They also work well for one-shot adventures with limited time, where you need to ensure the party reaches a conclusion within a single session.

Linear dungeon layout showing a sequence of rooms connected in order

Linear layout: A sequence of rooms with minimal branching creates a controlled narrative experience

Branching Designs: Meaningful Choices

Branching dungeons present players with key decision points where they must choose between different paths. Each branch might lead to different challenges, rewards, or story elements, creating a sense that player choices matter.

A classic example is the forked path: "Do we take the dark, narrow passage that seems to lead downward, or the wider corridor with strange runes carved into the walls?" These decisions engage players in active decision-making and create opportunities for interesting group dynamics as they debate the merits of different routes.

Branching designs are excellent for groups that enjoy exploration and discovery. They allow players to feel that they're charting their own course rather than following a predetermined path. However, they also present challenges for the DM. Players might miss important content, and balancing difficulty across different paths requires careful consideration.

Branching dungeon layout showing multiple paths with decision points

Branching layout: Multiple paths from decision points create player agency and varied exploration

Hub-and-Spoke Layouts: The Home Base Approach

Hub-and-spoke designs feature a central safe area with multiple branching challenges radiating outward. This central hub serves as a place for players to regroup, rest, and plan their next excursion.

The Temple of Elemental Evil exemplifies this approach, with different elemental nodes accessible from central areas. Players can choose which element to tackle first, retreat when necessary, and experience a sense of progression as they clear each spoke.

This layout works particularly well for longer dungeon delves where resource management becomes crucial. The hub provides natural rest points and opportunities for the party to recover without leaving the dungeon entirely. It also creates a sense of "home base" within the hostile environment, which can be psychologically comforting for players.

Hub-and-spoke dungeon layout showing a central area with multiple paths extending outward

Hub-and-spoke layout: A central safe area with multiple challenge paths creates a natural rally point

Open Designs: Maximum Freedom

Open layouts remove most restrictions on movement, allowing players to explore freely in any direction. These designs maximize player agency but require careful balancing to prevent players from stumbling into areas far beyond their capabilities.

Imagine a massive cavern complex where players can see multiple passages, levels, and potential exploration routes from various vantage points. They must decide for themselves which areas to prioritize and how to approach the dungeon's challenges.

This approach works well for experienced groups who enjoy sandbox play and have strong internal direction. It's particularly effective for environments where exploration itself is the primary goal, such as ancient ruins or natural cave systems.

Open dungeon layout showing interconnected rooms with multiple access points

Open layout: Interconnected areas with multiple access points maximize player freedom

Introduction to Jaquaying: The Non-Linear Approach

Named after renowned dungeon designer Jennell Jaquays, "Jaquaying" refers to creating rich, interconnected, non-linear dungeons. This approach incorporates multiple entrances and exits, looping passages, and connections between different areas that might not be immediately obvious.

The essence of Jaquaying is creating a dungeon that feels like a real place rather than a game level—with multiple paths, shortcuts, and spatial relationships that reward exploration and creative thinking. This approach creates dungeons that can be explored multiple times with different experiences each time.

Layout Comparison: Choosing the Right Approach

Layout Comparison: Choosing the Right Approach

Layout TypePlayer ExperienceDM PreparationBest ForChallenges
LinearGuided, focusedEasier (controlled progression)Story-driven adventures, new players, one-shotsLimited player agency, can feel restrictive
BranchingChoice-driven, exploratoryModerate (multiple paths to prepare)Creating meaningful decisions, replayabilityPlayers may miss content, balancing challenges across paths
Hub-and-SpokeStrategic, resource managementModerate (multiple areas with central point)Longer adventures, parties that need rest pointsPotential repetitive backtracking, keeping hub interesting
OpenFreeform, sandboxChallenging (must prepare for unpredictable exploration)Experienced groups, exploration-focused adventuresRisk of aimlessness, difficulty controlling pacing
JaquayedDynamic, surprisingMost challenging (complex interconnections)Immersive worlds, multiple sessions, clever playersComplex preparation, spatial management

Most successful dungeons combine elements from multiple layout types.

Consider starting with a linear entrance that opens into a hub-and-spoke middle section, or an open area with some Jaquayed elements for advanced players.

Practical Mapping Tips

When translating your layout concepts to actual maps, consider these practical approaches:

Start with broad strokes: Begin with the overall structure and major features before adding details. Sketch the main pathways and key locations to establish the dungeon's "skeleton."

Consider the builders: Think about who constructed the dungeon and why. A dwarven stronghold will have different architectural principles than a natural cave system or a wizard's tower.

Use natural features: Incorporate terrain features like underground rivers, chasms, or cave-ins to create natural barriers and pathways that feel organic rather than artificial.

Create landmarks: Distinctive features at key junctions help players build a mental map. These could be unusual statues, colored light sources, or distinctive architectural elements that make each area memorable.

When implementing your designs physically, our guide on Blueprint Bard's Guide to Physical Dungeon Tiles offers practical advice for bringing your maps to life at the table.